Small Update for Ritter Ultimate Event Spawner! v1.6


Today is just a small update to the spawner for cosmetic purposes. 

I did some cleanup on the code which handled loading/preloading spawn maps and moved all the SpawnMap data into one object.

On top of looking better the new changes make the process of loading a spawn map a lot more efficient. These changes should make it completely unnecessary to preload spawn maps unless you prefer to do it that way. (If you find an instance where you get thrown an error and need to preload to correct it please let me know where you found the error, I believe I've fixed em all)

Change Log:

  • Made Load Spawn Map code cleaner and more efficient.
  • Moved all SpawnMap Data into one object. $MapData[mapId]

That's it for now! Enjoy!

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