Spawner Boundary System Update (Bug Fix)


Just a small update today to the Spawners Boundary System code. I discovered a major bug with Saved Boundary Events which had to be fixed. Now they are functioning as intended.

Bug allowed for save data to remain after respawning the event which caused the spawner to spawn multiple copies of that event once the event moved off its original tile. I overlooked this issue originally as I did most of my testing with events that don't move.

Find any other bugs? Please report them to me on the store page!

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