Ritter Map Transform MV v1.1


Version 1.1 of Ritter_Maptransform plugin has been released. This update fixes a bug within the 'changeTile' function which resulted in incorrect save data being saved. 

Follow the instructions below before overwriting your old plugin file!


Instructions for upgrading your plugin to v1.1

DO NOT OVERWRITE YOUR OLD PLUGIN FILE BEFORE READING THIS!

If you are using Prefabs follow the instructions below to ensure no prefab data is lost.

If you do not use Prefabs or if you use another method other than the Prefab Maker program these steps don't apply to you.

Keep a backup of your original MapTransform plugin file.

Open your original Ritter_MapTransform.js plugin file.

Locate the following lines.

// ---> Prefabs Below This Line! <--- 

// ---> Prefabs Above This Line! <--- 

Between these 2 commented lines will be your prefab objects.

For Example:

// ---> Prefabs Below This Line! <--- 

Ritter.MapTransform._prefabs.push(["3x1Stone1", 5, 0, 3, 1, 18]);

Ritter.MapTransform._prefabs.push(["WaterDrain1", 0, 0, 17, 13, 18]);

Ritter.MapTransform._prefabs.push(["WaterDrain2", 18, 0, 17, 13, 18]);

Ritter.MapTransform._prefabs.push(["3x1Stone2", 5, 1, 3, 1, 18]);

Ritter.MapTransform._prefabs.push(["3x1Stone3", 5, 2, 3, 1, 18]);

Ritter.MapTransform._prefabs.push(["WaterDrain3", 36, 0, 17, 13, 18]);

Ritter.MapTransform._prefabs.push(["WorldMapTreant1", 1, 1, 3, 3, 20]);

Ritter.MapTransform._prefabs.push(["WorldMapTreant2", 5, 1, 5, 6, 20]);

Ritter.MapTransform._prefabs.push(["WaterBridge3x2Stones", 7, 6, 3, 2, 6]);

Ritter.MapTransform._prefabs.push(["TempleStairs", 0, 0, 5, 3, 22]);

Ritter.MapTransform._prefabs.push(["TempleOne", 6, 0, 3, 2, 22]);

Ritter.MapTransform._prefabs.push(["TempleTwo", 10, 0, 1, 2, 22]);

Ritter.MapTransform._prefabs.push(["BridgeBuilding1", 5, 9, 1, 1, 24]);

Ritter.MapTransform._prefabs.push(["BridgeBuilding2", 5, 8, 1, 1, 24]);

Ritter.MapTransform._prefabs.push(["BridgeBuilding3", 5, 10, 2, 1, 24]);

Ritter.MapTransform._prefabs.push(["BridgeBuilding4", 6, 9, 2, 1, 24]);

Ritter.MapTransform._prefabs.push(["BridgeBuilding5", 6, 8, 1, 1, 24]);

Ritter.MapTransform._prefabs.push(["BridgeBuilding6", 7, 8, 2, 1, 24]);

Ritter.MapTransform._prefabs.push(["BridgeBuilding7", 8, 9, 1, 2, 24]);

Ritter.MapTransform._prefabs.push(["BridgeBuilding8", 9, 8, 1, 2, 24]);

Ritter.MapTransform._prefabs.push(["BridgeBuilding9", 9, 10, 1, 1, 24]);

// ---> Prefabs Above This Line! <--- 


Make sure you copy and paste these from your old plugin file into the new one.

Make sure when doing this the new plugin file looks identical to the old one in this section.

Both commented lines: // ---> Prefabs Below This Line! <--- AND // ---> Prefabs Above This Line! <--- must remain in place as shown above. The Prefab Maker program looks for these lines to know where to edit the plugin file.

Upon transferring this data into the new plugin file you should be able to see all your prefabs inside the Ritter Prefab Maker program as normal.

As always, if you encounter any issues upgrading you can make a post on the store page forums for this plugin.

Thank you and good luck with your game making!

Files

Ritter_MapTransform v1.1 5 kB
Sep 02, 2023

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