Arcade Action. Real Math Skill.

Practice Addition, Subtraction, Multiplication, and Division in a fast-paced endless runner where speed and accuracy matter.

Collect correct answers, avoid incorrect ones, and sharpen your mental math under pressure. There’s no time for a calculator!

Play instantly in your browser!

This game is free / pay what you want.


Game Modes

Challenge Mode
Complete structured stages of math problems. Beat all stages across difficulties and subjects to unlock rewards.

Freestyle Mode
Play endlessly and push your limits. Compete against your best score and see how long you can survive.

Features

  • Six difficulties ranging from beginner-friendly to INSANITY
  • Fast-paced gameplay that improves speed, accuracy, and focus
  • Unlockable player sprites and progression rewards
  • Multiple math subjects: Addition, Subtraction, Multiplication, Division, and Mixed
  • Beautiful parallax backgrounds by Digital Moons
  • Endless replayability with Freestyle mode

Endless Math Challenge is a fast, engaging way to train your brain while having fun.

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Updated 3 days ago
StatusReleased
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthornotRitter
GenreEducational
Made withUnity
TagsArcade, Endless, Endless Runner, Family Friendly, Fast-Paced, High Score, Math, Non violent, Singleplayer
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Touchscreen
AI DisclosureAI Assisted, Code, Graphics

Development log

Comments

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would love this as a rpg maker mz plugin if that's even possible 

Hello! For the most part I'd say it's possible, with some changes to how certain things are done. Like when a balloon pops and it shoots out the stars and smaller balloons that's done using the Unity particle system, and MZ doesn't really have anything to handle it in similar fashion. But as far as the endless runner style math game with collision detection that's relatively simple. It might just require showing a sprite when a balloon pops (or whatever other sprite the player collided), but I also don't own the rights to redistribute most of the art used in the game. I'll consider it as a future project once I'm done with my current one. In the meantime I'll mull over some possibilities on how I could pull it off effectively. Thanks for the suggestion and your support!