Ritter Ultimate Event Spawner MV v1.5
Ritter Ultimate Event Spawner Version 1.5 has been released! This update introduces saved boundary events! Now you have the option to have boundary event data saved so the same event will respawn when the tile it was unspawned on passes into the proper spawn boundary.
New Script calls and script call changes:
Ritter.spawnEventOnBoundary(mapId, eventId, regions, boundaryName, save)
Ritter.spawnEventInBoundary(mapId, eventId, regions, boundaryName, save)
Ritter.spawnFillInBoundary(mapId, eventId, regions, boundaryName, save)
Ritter.spawnFillOnBoundary(mapId, eventId, regions, boundaryName, save)
The script calls above have had a save argument added to them, set these to true when utilizing saved events.
Ritter.unspawnBoundaryEvent(eventId, removeSave)
utilize this script call to unspawn a specific event with the option of removing its saved data.
Ritter.Boundary.checkBoundaryTileSaveData(boundaryName)
utilize this script call inside a common event, or whenever needed, to respawn saved boundary events within a boundary.
For more information please see the store page and plugin documentation.
Thank you!
Files
Get Ritter Ultimate Event Spawner (RPG Maker MV)
Ritter Ultimate Event Spawner (RPG Maker MV)
Event Spawner which recycles unspawned events to eliminate performance loss over time.
More posts
- Ritter Ultimate Event Spawner MV v1.4Jun 20, 2023
- Ritter Ultimate Event Spawner v1.3Feb 13, 2023
Comments
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What is the script call to have an event unspawn when it reaches the edge of the map? I think that is one of the bigger features of this plugin even if it's not stated (unspawn out of camera view is stated and very useful too)